PlayStation Raises PS Plus Prices and Confirms No More PC Titles

PlayStation has had a very busy Monday. Within hours of each other, two bombshell pieces of news dropped to paint a picture of where Sony is taking the PlayStation Brand: PS Plus prices are going up, effective May 20th, and PlayStation Studios CEO Herman Hulst confirmed internally that first-party single-player narrative games will no longer come to PC. Two separate decisions that had to land on the same day, making the weight of them harder to ignore.

PlayStation Plus Price Increase

Starting on May 20th, PlayStation Plus prices for new customers are increasing. The new rates aren’t the worst thing in the world, going up $1 a month, but it still stings a little bit. The new rates are $10.99 USD / €9.99 EUR / £7.99 GBP for one-month subscriptions, and $27.99 USD / €27.99 EUR / £21.99 GBP for three-month subscriptions. The 12-month subscription plan will remain unchained for now.

Only the Essential tier has been officially confirmed for the price increase so far, if the wording is to be believed, as PlayStation stated price increases would be “starting at”, but that’s a noticeably vague area that’s worth keeping an eye on once May 20th rolls around.

If you have an active membership, you won’t see a price increase unless you encounter a payment issue for one month or you cancel your subscription. Once that happens, you’ll have to pay the raised $1 a month extra price. The reason for PlayStation prices increasing is currently described as PlayStation shifting pricing around ongoing market conditions, but some players speculate this is happening due to GTA 6 launching on November 19th, 2026, likely being an active time for people to pick up a subscription to play GTA Online. We’ll let you, the reader, speculate on why PlayStation is starting to raise prices right after raising console prices, but it seems the gaming culture online has that GTA 6 fever.

The contract between Microsoft and Sony has amplified the frustration recently. While Sony cited market conditions to explain the increase, Microsoft, on the other hand, has cut the cost of Xbox Game Pass, allowing both companies to be seen steering the ship in completely different directions. Now, it’s important to mention Microsoft was recently in a rough spot with Xbox potentially being a thing of the past, so it could be seen as a drastic measure from them, but at the same time, they quickly turned from a console I felt was going to go away to one I almost want to play on more.

No More Single-player PlayStation Games on PC

Bloomberg’s Jason Schreier reported today that PlayStation Studios CEO Hermen Hulst told staff in a town hall meeting that the company’s narrative single-player games will now remain PlayStation exclusive, confirming Bloomberg’s earlier reporting from March of this year. This is now internal policy and not just some rumor floating around.

SCOOP: PlayStation studio business CEO Hermen Hulst told staff in a town hall Monday morning that the company's narrative single-player games will now be PlayStation exclusive, confirming Bloomberg's reporting from earlier this year.Original story from March: www.bloomberg.com/news/article…

Jason Schreier (@jasonschreier.bsky.social) 2026-05-18T18:47:45.020Z

The distinction being drawn here is between single-player and multiplayer games. Multiplayer titles like Marathon and Marvel Tokon: Fighting Souls will still release on multiple platforms, including PC, which is probably a good thing, seeing how some titles, such as Destruction All Stars and Foamstars, both ended up falling short, likely due to the limited playerbase. This means titles like newer God of War games, Spider-Man 3, Ghost of Yōtei, and any future PlayStation-published games are staying on those consoles, not even getting a PC release.

One of the reasons being floated around is that releasing PlayStation exclusives on PC may have hurt console sales while not generating enough PC revenue to offset that, as some titles like Spider-Man: Miles Morales launched on Steam in a buggy state at first, hurting sales and not really being fixed until a week or two later. A second theory is that Microsoft’s next-generation console, Project Helix, is expected to support PC games, meaning PlayStation games on Steam could technically become playable on a Microsoft console, which Sony would obviously want to avoid.

PlayStation’s short-lived PC era saw some pretty good titles make the jump to PC, with titles like God of War, Spider-Man, Horizon Zero Dawn, and The Last of Us all finding significant audiences on Steam. With that window now closed, however, the games that made it over seem to be staying, but new titles will not make it to the platform unless PlayStation changes directions in the future or until 2040, when a PS5 emulator becomes commonplace.

What This All Means

Neither announcement is catastrophic, to be fully honest. A $1 increase to PS Plus is annoying but manageable. First-party games staying on PlayStation consoles is a business decision that Sony has every right to make and that, realistically, many PlayStation owners probably don’t mind. The most that keeping those titles as exclusives does is make some PC players feel left out of games they potentially wanted to try in the future, such as myself with Ghost of Yōtei.

Together, though, on the same day, they contribute to a narrative around PlayStation that is becoming harder to dismiss: everything costs more with prices continuing to rise bi-monthly, and the platforms seem to be narrowing rather than expanding. The PS5 hardware price increased in March, the PS Plus increases in a few days, and the confirmation that PC players are no longer a potential target audience for Sony’s biggest single-player titles is a sting. It’s a lot of friction hitting back-to-back in a short window of time.

Sony’s financials add context to these changes, as the company had forecasted a 6% decline in gaming revenue for the current fiscal year, driven by softer hardware sales, but expects gaming profit to grow by around 30%, supported by stronger first-party software sales. The decisions made today are clearly pointed at protecting that hardware business and keeping PlayStation’s biggest games as a reason to own a PlayStation instead of as a reason to be a gamer in general. Whether that strategy works is a longer conversation for us to have here, but the direction is unmistakable as the PlayStation town hall is tightening security and changing the gate’s PIN code.